![]() At the same time, I shall argue how these performances continue a tradition of scientific inquiry (théâtre scientifique), which traditionally tended to make a spectacle of its own experiments. With this renewed interest in visuality, these artists explore the potential and limits of perception, thereby examining how seeing works in today's mediatized environment. With Point of View (2013), choreography for dancers, cameras and projection, Benjamin Vandewalle explores questions of kaleidoscopic perception, movement, and distinctive simultaneous viewpoints. In a setting reminiscent of « The Anatomy Lesson » (one of the original sites for the construction of modern spectatorship), Julien Maire literally dissects and amputates cameras and other optical machines (Open Core 2009). Theatres become laboratories for exploring regimes of seeing. The camera in the work of the artists whose practices I will chart, is no longer a medium for the actor's play, but becomes the objective itself. Through an analysis of experimental performances by young Brussels-based media and performance artists, I will demonstrate how the status of the performer and his/her relation to the camera radically shifts, when enhanced by the use of live video, from an actor embodying a character to a lecturer-performer, dissecting the apparatus of vision. This paper, however, will discuss the role of the video camera as an object of inquiry. Integrating live video on the contemporary stage not only facilitates the actor's performance, it often functions as an extension of vision, opening up multiple perspectives by introducing cinematic principles of framing, montage and different dimensions of time and space. We’ll be keeping a close eye on the company as we head into WWDC 2023, and whether there’s a headset announcement or not, we’ll be sure to keep you updated on everything that happens.Literally « a place to observe, » the « theatron » has been an experimental platform for optical technologies, and, more recently, for cameras and projection devices. We’ll have to wait and see what Apple does next, though. Then in a few years, you can release the headset and create this decade’s next iPhone moment (or even replace your TV), or at the very least have a better chance of creating it. This pause would also likely see the tech needed to make your headset work drop in price too – allowing you to launch the premium product at a more approachable price point. Instead, Apple, take a break, sit back, and make some stellar software. ![]() However, considering rivals like Meta have spent much longer working in the VR space and have yet to crack it I’m not optimistic Apple will succeed (at least not by the time the headset launches this year).īut that’s not to say Apple should just give up. ![]() So Apple developing an uber-powerful headset will be overkill unless it launches some superb software package alongside it. What’s more, the latest VR hardware innovations – like face-tracking and eye-tracking – feel completely underused right now, like expensive novelties that 99% of people don’t need. Earlier this year I spent a week working in VR using Meta’s productivity-focused Quest Pro, and I hated it. In terms of gaming and entertainment, VR is superb, but the industry’s productivity-focused efforts have been much less lackluster. And even they’ll likely feel a little ripped off, because as impressive as the hardware will likely be that’s not what VR needs: instead, we need better software.įor most people the Oculus Quest 2 is the best VR headset for them (Image credit: Shutterstock / Boumen Japet) That’s not to say its headset will be trash – far from it, I’d be shocked if the Apple VR headset was anything less than the best on the market – but if its cost is as high as expected then I can’t see anyone other than the most diehard Apple fans wanting it. And from seeing what works – and more importantly what flops – I'm not confident Apple’s VR headset plans are currently a good idea. I’ve tested the budget-friendly Oculus Quest 2 and Pico 4, the high-end Meta Quest Pro and HTC Vive XR Elite, and interesting inventions like the Nreal AR glasses and a full-body haptic suit with gloves. Since joining TechRadar a few years ago I’ve had the chance to use a wide range of XR gadgets (a catchall for VR, AR, and MR devices). Opinion: Apple, don’t be afraid of the drawing board We won’t what Apple has planned for certain until it tells us its plans itself, but if Kuo is correct we could be waiting in the dark for a little while longer. ![]() That said, even with Kuo’s track record we have to remember to take what he says with a pinch of salt. ![]()
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